Archive for August, 2012

The Reality of Papo & Yo’s Fantasy

I wrote a piece on Gameranx this week about how the spaces of Papo & Yo relate to the reality of life in the shantytowns of Latin America that it represents. Go read it!

The Reality of Papo & Yo’s Fantasy

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Monstering In The City

Prototype 2

I’ve written before about Prototype, and how the way the player-character, Alex Mercer, operates within the urban space. I just recently finished playing through the sequel, and I’ve found it interesting how the dynamic between the urban space and the player-character in Prototype 2, James Heller, is different from that of the first game, and how it’s the same. In particular, what’s interesting to me is how both games present a somewhat different perspective on what it means for their player-characters to move between the street level of the urban space and the skyline.

This difference between how people relate to urban space at street level and from the heights of skyscrapers is one of the things Michel de Certeau talks about in the Walking In The City chapter of his 1984 book, The Practice of Everyday Life. This chapter is almost a cliche in discussions of space and spatiality, and especially in discussions of urban space, particularly the opening passage where Certeau describes “seeing Manhattan from the 110th floor of the World Trade Center”.  What Certeau argues is that the New York City he sees “from above”, laid out before him, and the one he sees walking in the city at street level, “from below” are essentially two different urban spaces. Certeau says this is because the sense of the urban space “from above”, the God’s-eye view that makes the city seem easily readable and comprehensible, bears little relation to the reality of the urban space at street level. In effect, he says, the view from above is illusory, it doesn’t exist, at least not in the way the street level reality does.

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